Main | FPS in Maya »
Sunday
Dec132009

Importing FBX

5 am and I've finally sort-of figured it out.

First, the iPhone version of Unity is a fork of an old skew. Export all from Maya using FBX200611.

My settings:

Geometry: Smoothing Groups checked, along with Instances to Objects, and Referenced Containers Content

Animation: Bake animation checked.

Deformed Models: Skins checked, Blend shapes NOT checked

Curve Filters: unchecked

Constraints: unchecked

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