Sunday
Dec132009
Importing FBX
Sunday, December 13, 2009 at 08:02AM 5 am and I've finally sort-of figured it out.
First, the iPhone version of Unity is a fork of an old skew. Export all from Maya using FBX200611.
My settings:
Geometry: Smoothing Groups checked, along with Instances to Objects, and Referenced Containers Content
Animation: Bake animation checked.
Deformed Models: Skins checked, Blend shapes NOT checked
Curve Filters: unchecked
Constraints: unchecked

Reader Comments