Monday
Jun082009
High Speed Offscreen Particles
Monday, June 8, 2009 at 10:13PM Got it in (minus the edge smoothing) and it is fucking fast!
Monday, June 8, 2009 at 10:13PM Got it in (minus the edge smoothing) and it is fucking fast!
Tuesday, May 5, 2009 at 12:41PM Modified the particle system to share buffers, vastly improving the number of particles that can be onscreen at once.
JZ helped a lot and is awesome
Friday, May 1, 2009 at 02:20PM Added burnout smoke for NW to play with.
Oh yeah, fixed a bug I created when I completed the 5th task (sigh)